Since last september and the first public demo of Drifting Lands, we’ve kept adding content to the alpha version. Not as much as we would have liked, but behind the scene a lot have been done too and we’ve got a pretty solide base. Until now, we’ve kept a pretty low profile with the game. The main reason is we didn’t want to create too much interest around a demo version which was definitely not representative of the full game we had in mind. Right now the alpha looks like ‘just’ a shmup. Ok, it’s fine looking (at least I hope), it’s got original features like the skill system, but the hack & slash / RPG evolution part is completely absent.
In the coming months, we’re gonna need a lot more awareness around our project than what we’ve already got. At least just to confirm we’re not going in the wrong direction, and decide how far we’re gonna go, how big this game can reasonably be! We need at least a bit of this RPG system, a hint of this evolution you’ll go through when you’ll play the real thing. And that’s what we’re doing right now for the next update. Continue reading